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The artifact storage in RAID is limited to 1300 items. At some point, you may notice that your storage is completely full. At first glance, it isn’t a problem at all. Just SELL the extra items and have fun. But the problem is that if you have a lot of 6* epic and legendary artifacts, then it becomes a pity to sell them. Sound familiar to you?
Well, this is just a psychological trap that is typical for most people, including your humble servant. To avoid it, we should come up with a system and sell extra artifacts in accordance with it. That’s what this article is about. I will show you my system and help you come up with yours.
From General to Particular
First, we need to set a few general rules about the quality of artifacts that will be sold. And we have to be exceptionally merciless towards ourselves. My general rules can be found below.
- 5 Rank (stars) and below
- Rare (blue) quality and worse.
But as you may have guessed, there are always exceptions to similar rules. We don’t even want to sell blue artifacts from the most valuable sets. So let’s declare these exceptions.
- Rare 6* Boots with [SPD] as main stat from the following sets: Speed, Divine Speed, Relentless, Savage, Stalwart, Swift Parry, Untouchable, Guardian, Fortitude, Lethal, Stone Skin
- Rare 6* Boots with [ATK%] as main stat from the following sets: Relentless, Savage, Swift Parry, Stone Skin
- Rare 6* Chestplates with [ATK%] as main stat from the following sets: Relentless, Savage, Swift Parry, Stone Skin
- Rare 6* Gauntlets with [C.DMG] as main stat from the following sets: Relentless, Savage, Swift Parry, Stone Skin
It looks more complicated, doesn’t it 😀 ? That is, of course, the MINE system for the MINE stage of the game. You should come up with your own personal one. Everything I wrote here can be used as a pattern.
So, I turned on the filters and selected all the artifacts according to my rules. In total I sold 230 artifacts and got about 10 millions silver.
After that, I decided to sell gauntlets, chestplates, and boots with static HP, ATK, or DEF as the main stat.
There are only a few exceptions: Speed and Divine Speed (if an item has speed as an additional stat), Perception (if an item has accuracy as an additional stat), and any other items from the rare set like Stone Skin that can be modified with Ores in the future.
Detailed Cleaning of the Artifact Storage
Now we have to filter each type of artifact separately. Don’t be lazy; it’s really easy. We will do it step-by-step. The only problem is that we don’t have an opportunity to invert the filters, so I’m completely sure you will cry while selecting artifacts manually 😁.
Weapon, Helmet, Shield
- Each item without [SPD] or [C.Rate] as an additional stat. Exceptions: Relentless, Savage, Stalwart, Perception, Lethal, Stone Skin.
- Any other exceptions you add during the process.
Gauntlets
- Each item with a main stat other than [C.Dmg] or [C.Rate]. Exceptions: Speed, Daze, Regeneration, Stalwart, Perception, Guardian, Fortitude, Untouchable, Protection, Stone Skin.
- Each item without [SPD] or [C.Rate] as an additional stat. Exceptions: Speed, Regeneration, Stalwart, Perception, Guardian, Fortitude, Untouchable, Protection, Stone Skin.
- Any other exceptions you add during the process
Chesplates
- Each item without [SPD] or [C.Rate] as an additional stat. Exceptions: Speed, Regeneration, Stalwart, Perception, Guardian, Swift Parry, Fortitude, Untouchable, Protection, Stone Skin.
- Each item with a main stat other than [ATK%] for offensive sets: Offense, Cruel.
- Any other exceptions you add during the process.
Boots
- Each item with the main stat [ATK%] / [HP%] / [DEF%] without [SPD] as additional stat.
- Any other exceptions you add during the process.
Well, after all this work, I have a lot of storage space because the number of artifacts has been reduced from 1200 to 680.
Exceptions
You may ask what “exceptions” I meant above. You have to decide this on your own. I’ll just give you a few examples.
- The “Speed” set is necessary to get the first move in the Arenas, so it doesn’t matter which stat is the main one (except for boots). The main thing is that the artifact has [SPD] as an additional stat.
- The “Regeneration” set is required for passing the Bommal boss by such single champions as Samar Gemcursed or Burangiri. So we need [HP%] as main stat of gauntlents to improve survivability.
- Artifacts from the Stone Skin set can be obtained once a week by defeating the Hydra boss. They are more rare than others, so we should store them in any case. I usually only sell the worst Stone Skin artifacts.
- And so on…
You should determine such exceptions on your own based on your personal gaming experience. Everything else is a general principle that I apply when cleaning up storage. You shouldn’t copy it, but try using it as a template for your own artifact filtering system.
To be honest, I don’t know who in the world needs instructions like that, because to me it’s obvious stuff. So, if I helped you, please write a comment. And even if my stuff didn’t help you, write a comment too 😀. This will help me understand what exactly my dear readers like. See you again, guys 😉.