Cubic Odyssey: Weapons, Explained (Guide)

Weapons in Cubic Odyssey are divided into tiers from T1 to T7. Also, powerful ancient weapons can be crafted on the Purification Bench in any activated temple (e.g., the starting one on the “Bardwell 2” planet). Any weapon can be upgraded with mods on the Modding Bench. In this guide, I will explain everything you need to know about weapons.

Weapon Tiers and Types

In the current patch, there are 2 types of weapons in the game: ranged (including explosives) and melee. Ranged weapons are also divided into several types: Pistols, Assault Rifles, Sniper / Marksman Rifles, SMGs, Shotguns, Machineguns, Grenade Launchers, and Rocket Launchers. Also, weapons have tiers from T1 (green) to T7 (turquoise, shining). The higher the tier, the higher the weapon damage and better general stats.

Ammo

Most weapons in the game don’t require any ammo, consuming power from the active Gear Fuel Cell instead. Grenade and Rocket Launchers, though, require grenades. There are 2 types of grenades:

  • Explosive Grenades (Armory Bench) – deal damage in a large radius around the explosion;
    Explosive Grenades
  • Light Grenades (Purification Bench) – destroy darkness blocks in a 30m radius.
    Light Grenades

Note that crafting light grenades is very expensive because they require Light Shards and Gem Plates.

Weapon List (Regular)

The list only contains weapons of T7 quality (exceptions are explosives). Ancient weapons are different from common ones and have other names, yet their types are the same: assault rifles, sniper rifles, etc.

IMAGE

NAME

TYPE

STATS

Celestial Asure Sword

Celestial Asure Sword

Melee

Damage: 40
Range: 2.20
Charged DMG: 120
Critical: 0.36

Celestial Emerald Sword

Celestial Emerald Sword

Melee

Damage: 40
Range: 2.20
Charged DMG: 120
Critical: 0.36

Sword of Purity

Sword of Purity

Melee

Damage: 40
Range: 2.40
Charged DMG: 130
Critical: 0.40

Sword of Etherion

Sword of Etherion

Melee

Damage: 40
Range: 2.20
Charged DMG: 120
Critical: 0.36

Celestial Ruby Sword

Celestial Ruby Sword

Melee

Damage: 40
Range: 2.20
Charged DMG: 120
Critical: 0.36

Celestial Luminex Sword

Celestial Luminex Sword

Melee

Damage: 40
Range: 2.20
Charged DMG: 120
Critical: 0.36

Machinegun MG34 (T7)

Machinegun MG34 (T7)

Ranged

Damage: 233
Accuracy: 69
Range: 26
Fire rate: 604
Overheat: 7.59

Machinegun MG39 (T7)

Machinegun MG39 (T7)

Ranged

Damage: 253
Accuracy: 63
Range: 38
Fire rate: 460
Overheat: 6.50

Machinegun MG56 (T7)

Machinegun MG56 (T7)

Ranged

Damage: 200
Accuracy: 72
Range: 30
Fire rate: 480
Overheat: 6.50

Machinegun MG56LE (T7)

Machinegun MG56LE (T7)

Ranged

Damage: 220
Accuracy: 58
Range: 26
Fire rate: 560
Overheat: 6.00

Marksman Rifle STR130 (T7)

Marksman Rifle STR130 (T7)

Ranged

Damage: 800
Accuracy: 98
Range: 80
Fire rate: 12
Overheat: 6.00

Marksman Rifle STR180 (T7)

Marksman Rifle STR180 (T7)

Ranged

Damage: 600
Accuracy: 95
Range: 95
Fire rate: 20
Overheat: 3.50

Marksman Rifle STR180L (T7)

Marksman Rifle STR180L (T7)

Ranged

Damage: 560
Accuracy: 96
Range: 110
Fire rate: 30
Overheat: 2.50

Marksman Rifle STR180LE (T7)

Marksman Rifle STR180LE (T7)

Ranged

Damage: 506
Accuracy: 97
Range: 95
Fire rate: 40
Overheat: 2.00

Marksman Rifle STR80XL (T7)

Marksman Rifle STR80XL (T7)

Ranged

Damage: 680
Accuracy: 97
Range: 100
Fire rate: 15
Overheat: 5.00

Pistol PA20 (T7)

Pistol PA20 (T7)

Ranged

Damage: 120
Accuracy: 92
Range: 24
Fire rate: 120
Overheat: 8.85

Pistol R10 (T7)

Pistol R10 (T7)

Ranged

Damage: 80
Accuracy: 93
Range: 27
Fire rate: 240
Overheat: 7.52

Pistol RG25 (T7)

Pistol RG25 (T7)

Ranged

Damage: 300
Accuracy: 89
Range: 24
Fire rate: 80
Overheat: 10.62

Pistol RL20 (T7)

Pistol RL20 (T7)

Ranged

Damage: 100
Accuracy: 93
Range: 23
Fire rate: 200
Overheat: 7.08

Pistol SE17 (T7)

Pistol SE17 (T7)

Ranged

Damage: 320
Accuracy: 86
Range: 25
Fire rate: 50
Overheat: 10.62

Assault Rifle SMA15E (T7)

Assault Rifle SMA15E (T7)

Ranged

Damage: 260
Accuracy: 95
Range: 70
Fire rate: 260
Overheat: 2.50

Assault Rifle SMA15FE (T7)

Assault Rifle SMA15FE (T7)

Ranged

Damage: 180
Accuracy: 87
Range: 55
Fire rate: 400
Overheat: 3.50

Assault Rifle SMA25D (T7)

Assault Rifle SMA25D (T7)

Ranged

Damage: 200
Accuracy: 90
Range: 50
Fire rate: 320
Overheat: 3.00

Assault Rifle SMA24 (T7)

Assault Rifle SMA24 (T7)

Ranged

Damage: 100
Accuracy: 89
Range: 27
Fire rate: 600
Overheat: 4.40

Assault Rifle SMA25 (T7)

Assault Rifle SMA25 (T7)

Ranged

Damage: 140
Accuracy: 91
Range: 35
Fire rate: 480
Overheat: 3.29

Assault Rifle SMA50 (T7)

Assault Rifle SMA50 (T7)

Ranged

Damage: 80
Accuracy: 86
Range: 32
Fire rate: 720
Overheat: 3.29

Shotgun SG82 (T7)

Shotgun SG82 (T7)

Ranged

Damage: 220
Accuracy: 0
Range: 15
Fire rate: 48
Overheat: 2.40

Shotgun SGA106 (T7)

Shotgun SGA106 (T7)

Ranged

Damage: 80
Accuracy: 66
Range: 17
Fire rate: 64
Overheat: 4.50

Rocket Launcher

Rocket Launcher

Explosive

Damage: 100
Fire rate: 10

Grenade Launcher 2

Grenade Launcher 2

Explosive

Damage: 100
Fire rate: 12

Ancient Weapon List

Note that in the current patch, all ancient weapons of the same type (e.g., assault rifles) have the same appearance.

IMAGE

NAME

TYPE

STATS

Whisperer Regalia

Whisperer Regalia

Ranged, Sniper Rifle

Damage: 310
Accuracy: 96
Range: 110
Fire rate: 30
Overheat: 2.50

Vanquisher Regalia

Vanquisher Regalia

Ranged, Sniper Rifle

Damage: 370
Accuracy: 97
Range: 100
Fire rate: 15
Overheat: 5.00

Nullifier Regalia

Nullifier Regalia

Ranged, Sniper Rifle

Damage: 283
Accuracy: 97
Range: 95
Fire rate: 40
Overheat: 2.00

Ghostshot Regalia

Ghostshot Regalia

Ranged, Sniper Rifle

Damage: 430
Accuracy: 98
Range: 80
Fire rate: 12
Overheat: 6.00

Deadeye Regalia

Deadeye Regalia

Ranged, Sniper Rifle

Damage: 330
Accuracy: 95
Range: 95
Fire rate: 20
Overheat: 3.50

Vortex Regalia

Vortex Regalia

Ranged, Machinegun

Damage: 283
Accuracy: 63
Range: 38
Fire rate: 460
Overheat: 6.50

Titan Regalia

Titan Regalia

Ranged, Machinegun

Damage: 263
Accuracy: 69
Range: 26
Fire rate: 604
Overheat: 7.59

Shatterstorm Regalia

Shatterstorm Regalia

Ranged, Shotgun

Damage: 250
Accuracy: 0
Range: 15
Fire rate: 48
Overheat: 2.40

Ravager Regalia

Ravager Regalia

Ranged, Assault Rifle

Damage: 290
Accuracy: 95
Range: 70
Fire rate: 260
Overheat: 2.50

Obliterator Regalia

Obliterator Regalia

Ranged, Assault Rifle

Damage: 230
Accuracy: 90
Range: 50
Fire rate: 320
Overheat: 3.00

Eradicator Regalia

Eradicator Regalia

Ranged, Assault Rifle

Damage: 210
Accuracy: 87
Range: 55
Fire rate: 400
Overheat: 3.50

Disruptor Regalia

Disruptor Regalia

Ranged, Assault Rifle

Damage: 110
Accuracy: 86
Range: 32
Fire rate: 720
Overheat: 3.29

Annihilator Regalia

Annihilator Regalia

Ranged, Assault Rifle

Damage: 130
Accuracy: 89
Range: 27
Fire rate: 600
Overheat: 4.40

Harbinger Regalia

Harbinger Regalia

Ranged, Assault Rifle

Damage: 170
Accuracy: 91
Range: 35
Fire rate: 480
Overheat: 3.29

Pulsar Regalia

Pulsar Regalia

Ranged, Pistol

Damage: 130
Accuracy: 93
Range: 20
Fire rate: 200
Overheat: 7.08

Handcannon Regalia

Handcannon Regalia

Ranged, Pistol

Damage: 350
Accuracy: 86
Range: 21
Fire rate: 60
Overheat: 10.62

How to Get Weapons

There are several ways to get weapons in Cubic Odyssey.

  • Craft. Any common weapon can be crafted on an Armory Bench, and any ancient weapon can be crafted on a Purification Bench in any activated temple. To unlock crafting weapons of a higher tier, you must first craft a weapon of the previous tier.
    weapon crafting
  • Purchase. Any weapon, including ancient ones, can be bought from merchants. They appear in the list of goods for sale randomly, and the quality depends on the level of the system (for Space Stations) or the planet (for Settlements).
  • Find in chests. Almost every planet in the game has various structures on its surface. Inside those structures (whether they are peaceful or not), you can usually find one or several chests that contain valuable items according to the planet’s level. Some chests can be opened for free, and some of them require Access Cards, but any of them might contain weapons, equipment, and other useful stuff.
    example of loot in a chest
  • Loot from enemies. When you kill a pirate mob, it might drop a weapon which it was holding in its hands. The quality of the weapon depends on the level of the mob.
  • Corrupted weapon purification. Corrupted weapons can be obtained by killing corrupted humanoid-type mobs. You can purify corrupted weapons in any activated temple, which will turn them into random normal weapons.
    corrupted weapon purification

How to Upgrade Weapons

Any weapon in the game can be upgraded using mods, which you can find in chests in the open world or buy from merchants on Space Stations and in Settlements on planets.

installing modes into a weapon

For this, there is a Modding Bench in the game. Note that you can only insert up to 4 mods into any weapon, and they cannot be replaced. You can always extract one of the mods, though, but it will lead to losing the weapon itself. The best weapon mods in the game are “Damage Bonus” and “Darkness Banisher”. Darkness Banisher mod increases the damage the weapon deals to darkness enemies and also allows you to clear darkness blocks by shooting at them. You will have to shoot quite a lot of times in order to clear a single darkness block.

Best Weapons

Among common weapons I tested, I would like to draw your attention to the following ones:

  • Assault Rifle SMA15E. This gun has a relatively low fire rate, but it is quite precise and has high single-shot damage. Usually, I use it by default because it’s effective both at close range and at a distance.
  • Marksman Rifle STR80XL. This sniper rifle has high accuracy and a good fire rate, so it feels comfortable when shooting.

I also remind you that there is a Creative Mode in the game where you can test almost any weapon in the game for free (except ancient weapons).